Chunk size and count does not affect SLDP stream, it's not a chunk-based protocol.
delay affected by Key Frame interval and buffer interval you setup in your player. You can change key frame interval using https://wmspanel.com/transcoder
You can change player buffering settings by "offset" parameter
Hi Alex Pokotilo,
I asked this question because I've experienced syncing difference between two players on the same network. After some minutes difference was about 3 seconds, that may be caused by connection stability issues, but I want sldp to play latest frame possible and skip old ones. So, I thought there was some buffering on server side.
I set keyframe interval in OBS Studio to 1, rtmp_buffer_initial_offset = 0 and rtmp_buffer_items = 500, unfortunately nimble streamer stopped working if I set rtmp_buffer_items below 500, is that proper behavior and could this syncing problem be fixed with transcoder you linked?
no sync issue will not be fixed with out transcoder.
don't touch rtmp_buffer_initial_offset and rtmp_buffer_items as these settings not applicable here. When I refer to offset I mean "offset" parameter for sldp player.
You need to start new support thread via https://wmspanel.com/contact about this issue.
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